ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 9.965547
cameraNearClip (float): 0.100000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 383.599884
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (float)
B (float)
G (float)
R (float)
ID: #20199305000 × 5000 pxJPG

ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 9.965547 cameraNearClip (float): 0.100000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 383.599884 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4999, 4999] displayWindow (box2i): [0, 0, 4999, 4999] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= A (float) B (float) G (float) R (float)

ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFov (float): 9.965547 cameraNearClip (float): 0.100000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 383.599884 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4999, 4999] displayWindow (box2i): [0, 0, 4999, 4999] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= A (float) B (float) G (float) R (float)